You may see some save/load time improvement based on your hard drive. Now that we’re compressing the file as well we add a little time for that, but we also save some time not having to write as much data to disk so there should be no noticeable difference. The largest portion of time taken during save is when we serialize the world so that we can write it to file. So if you want to switch back from Experimental to Early Access build you need to backup your saves!!! Will this fix the stutter when saving? Once they’re compressed you can’t load them in older versions of the game. So what you need to do is boot up your save file, and then save in the new version of the game (preferably save as a new file, not overwriting your old one) for it to be compressed and ready for cloud sync!Īre the new save files supported in an older version of the game? By default, all save files will be migrated to this folder until you’ve either created a new save file or re-saved them while being logged in as a valid epic user. Subsequently, save files that aren’t associated with any user id will be placed in a common folder until they are associated with one. Because cloud saves are synchronized on a per user level, our save files also need to be organized per epic user. Right now all save files are stored in the same folder. So long story short, we’re now compressing our save files.Īnother thing we needed to do in order to accommodate cloud saves is to change our folder structure. As of writing, Epic hasn’t figured out exactly what theirs is going to be yet, but regardless, this is something we have to keep in mind. The Launcher-that-shall-not-be-named for example typically has 1 GB per user and 100 MB per file limit. When it comes to cloud sync, there tends to be a data limit per user. It might feel good, seeing your majestic base take up a file size of 400 MB and upwards, but it’s not really ideal for your poor hard drive. We’ve let the save files be uncompressed because it’s easier for us to work with, not having an extra step of complexity.īut, as you may have noticed, when playing for a long time, the file size of your save files can get quite large. Up until this point, all our save files have been uncompressed, and stored in a folder located under %localappdata%\FactoryGame\Saved\SaveGames\. We’re hoping to roll this feature out alongside some other bug fixes next week but before we do this, there are a few things that we feel are important to inform you all about in regards to the future of save files.īefore reading on, I urge you to BACKUP YOUR SAVES! So yeah, cloud saves is something we’ve been wanting to support for a long time. Tim Sweeney called me last night, truly tremendous guy, and said ‘let’s get cloud saves to Satisfactory back to the table’, so we’ll be getting back to the table and I think he’s going to make sure that Satisfactory supports that.
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